Same hunter. New wilds.

Maena.
Unerring.

The bow stays. The elven eyes stay. Corvus absolutely stays — and for the first time, nothing in the rules can take him away from you.

No crit math. No passive Perception. No HP bar hovering over Corvus's head.
The whole system

One question. One roll.

When Maena acts, you ask: “Which of my tags apply?” Every tag that fits gives +1. Roll two normal six-sided dice. Add. Done.

2d6
two regular dice
+
+1
for every tag that fits the action
10+
You get it.

It happens, clean. Loose the arrow, describe the impact.

7–9
You get it… and.

It works, but the story twists. The best scenes live here.

6−
The story bites back.

Josh makes a move. Trouble, not punishment.

Three words to learn

Tags. Quests. Statuses.

That's the entire vocabulary. No modifiers, no thresholds, no "is 14 passing?"

Tags

Short phrases that describe what Maena is. They replace stats, skills, spells — and Corvus's entire stat block. If a tag plausibly helps, it counts.

elven eyes miss nothing · +1

Quests

What Maena is chasing. Quests replace XP — she grows when her story moves: the relic, the cairns, the walls she keeps around herself. Even weaknesses earn growth when they complicate her life.

This time, Corvus comes home safe.

Statuses

No hit points. You pick up tiered conditions like winded-2 that subtract from rolls they'd plausibly hinder, then fade with rest. One number. No subtraction chains.

winded-2 — shake it off at camp
Your character, on four cards

Sixteen tags. One raven.

Everything here is something you've already done at the table — and one card holds a story off your own sheet that nobody's told yet.

Skill & Trade

Hinterland Tracker

Replaces: Ranger class, Favored Enemy, fighting style, ranger spells, the sprig of mistletoe
hinterland tracker impossible shot herbcraft & goodberries eyes on the trail, not the crowd
QuestLearn what the forest is hiding before it reaches Waycross.
Companion

Corvus

Replaces: the entire Primal Companion stat block — his HP, his AC, his action economy. All of it.
Corvus, my raven shadow eyes in the sky strike from above anything for a snack
QuestThis time, Corvus comes home safe.
People

Elf

Replaces: darkvision, Keen Senses, Fey Ancestry, Trance
elven eyes miss nothing see in the dark fey-touched calm slow to let anyone close
QuestLet Waycross past my walls.
Past

Wayfarer

New — straight off your D&D Beyond sheet: Wayfarer background, thieves' tools, a dice set, and the Lucky feat
grew up on the streets quick fingers, quiet feet lucky when it counts trusts no one's charity
QuestFind the ancient relic — the last lead my old life gave me.
Instant replay

One arrow. Both knives.

Session 2 — Rizka jumped Mara outside the bar, and you made the shot of the campaign. Here's that exact moment, both ways.

How it went in D&D

Josh
"You rolled a 20 — that's a crit, so you do double damage. But your damage die isn't that. Your damage die for your longbow is 1d8, and you add your dexterity…"
You
"So this one and… this is a d8?" (holding up dice)
Josh
"Because you rolled a 20, you're gonna roll 2d8 plus 8. Roll these two and add eight to it."
You
"Five… two. So seven… and eight…?"
Josh
"Fifteen! You hit both knives out of her hands — because you're an elf and you can do that."
The coolest shot of the night, landed after three rounds of dice arithmetic. The arrow was never the hard part.

How it goes in Legend in the Mist

You
"Rizka lunges at Mara. I don't aim to kill — one arrow, both knives."
Josh
"Which of your tags apply?"
You
(glances at her cards) "Impossible shot. Elven eyes miss nothing. And Corvus marked her from the sky before she ever reached the square."
Josh
"Three tags. Roll 2d6+3."
No crit table. No damage-die detour. Every tag is a thing Maena already does — face-up on the table in front of you.

Try the roll yourself.

Rizka's knives are out and Mara hasn't seen her yet. Tap the tags you think apply, then roll.
impossible shot elven eyes miss nothing eyes in the sky hinterland tracker lucky when it counts
two dice + 3 tags
The trade

What you stop tracking.

2d8+8 crit mathCorvus's stat blockCorvus's HP & AC "does Corvus go on my turn?"passive Perception 12 vs DC 14 advantage vs disadvantagespell slotsconcentration initiative + dexterity"is 14 passing?"moonbeam save-then-move rules

And what stays:

the bar-slide catchthe double-knife arrowthe elven eyes goodberriesCorvus the snack thiefthe cairn patrols the relic huntthe thieves' tools & dice set
One more thing

Corvus is not
a hit-point pool.

You said it at the table: every time you've played a character with a companion, they ended up severely injured — until it stopped being fun to bring them. In this system, Corvus isn't a creature with 5 hit points standing in moonbeam range. He's a theme — three tags and a Quest called "This time, Corvus comes home safe." Nothing can grind him off the board, because there's no board-piece to grind. The only thing that can ever threaten him is a story — one you'd get to play, not just watch.

And one more secret, from your own sheet: Wayfarer. Thieves' tools. A worn set of dice. A street kid who learned to need no one — now hunting an ancient relic. Where did that lead come from? Tell us whenever you're ready. There's a card waiting for it.