Same character. New engine.

Vexira.
Unchained.

Everything you love about her stays — the horns, the eye-glow, the twin blades, Lysa. The only thing that goes away is the part where we stop the story to do math.

No AC. No HP math. No spell slots. No "wait, where do I look?"
The whole system

One question. One roll.

When Vexira acts, you ask: “Which of my tags apply?” Every tag that fits gives +1. Roll two normal six-sided dice. Add. Done.

2d6
two regular dice
+
+1
for every tag that fits the action
10+
You get it.

It happens, clean. Describe how good it looks.

7–9
You get it… and.

It works, but the story twists. This is where the best scenes come from.

6−
The story bites back.

Josh makes a move. Trouble, not punishment.

Three words to learn

Tags. Quests. Statuses.

That's the entire vocabulary. No conditions chart, no proficiency bonus, no action economy.

Tags

Short phrases that describe what Vexira is. They replace stats, skills, feats, and spells all at once. If a tag plausibly helps, it counts.

unsettling eye-glow · +1

Quests

What Vexira is chasing. Quests replace XP — your character grows when her story moves, not when monsters die. Even your weaknesses earn growth when they complicate your life.

Keep Lysa safe, whatever it costs.

Statuses

Instead of hit points, you pick up tiered conditions like scorched-2. They subtract from rolls they'd plausibly hinder, and fade with rest. One number. No subtraction chains.

harm-3 — that fight got real
Your character, on four cards

Sixteen tags. That's all of her.

Look closely — there's nothing here you don't already do at the table. Two of these themes never even fit on your D&D sheet.

Skill & Trade

Twin-Blade Skirmisher

Replaces: Fighter class, Battle Master maneuvers, weapon masteries, Action Surge
twin-blade skirmisher riposte tactical awareness no match for brute strength
QuestProve that precision beats power.
People

Abyssal Tiefling

Replaces: species traits, darkvision, poison resistance, innate spells
abyssal tiefling unsettling eye-glow venom in my blood distrusted by common folk
QuestMake Waycross see the person, not the horns.
Devotion

Protector of Outcasts

New — this lived only in your roleplay. Now it's a quarter of your character.
protector of outcasts pocketful of comforts speak with my hands threats to my charges blind me
QuestKeep Lysa safe, whatever it costs.
Personality

Commanding Presence

Replaces: Intimidation, Insight, Persuasion skills + Commanding Presence maneuver
commanding presence read them like a hand of cards scathing menace leads with threats
QuestWin fights with precision; win conversations with control.
Instant replay

The night the bar went quiet.

Session 2, about two hours in. Fez knows something about Mara and Bruuk, and you're done waiting. Here's that exact scene — both ways.

How it went in D&D

You
"Don't you lie to me—" (the scene is heating up)
Josh
"Hold on — DM-to-player hint: you have Thaumaturgy. You could make the ground shake, speak in a booming voice, your eyes glow…"
You
(finds it in the spells tab) "…okay. Which one is it?"
Josh
"It's a cantrip. It's free. You can just do it."
You
"Shut up and answer me." The whole bar goes quiet.
The line of the night happened — after a pause to find an ability buried three menus deep. The drama waited on the software.

How it goes in Legend in the Mist

You
"I corner Fez, let my eyes smolder, and tell him to start talking."
Josh
"Which of your tags apply?"
You
(glances at her cards) "Commanding presence. Unsettling eye-glow. And I've been reading him like a hand of cards all night."
Josh
"Three tags. Roll 2d6+3."
No menus. No DC. Every tag is a thing Vexira already does — sitting face-up on the table in front of you.

Try the roll yourself.

Tap the tags you think apply to intimidating Fez, then roll. (There's no wrong answer — that's the point.)
unsettling eye-glow commanding presence read them like a hand of cards scathing menace twin-blade skirmisher
two dice + 3 tags
The trade

What you stop tracking.

AC 1628 HP4d8 superiority dicesave DC 12 spell slots+6 vs +3 to hitproficiency bonus weapon mastery ridersbonus action economyinitiative modifiers 1d8+4 vs 2d8+8conditions chart

And what stays:

the hornsthe eye-glowthe twin scimitarsLysa the cookies & fidget toyssigning with Skritthe deck of cards making racists regret speaking
One more thing

Your sheet finally matches
your character.

The best parts of Vexira — shepherding Lysa through the faire with a pocketful of cookies, facing down Captain Venn over the way this town treats tieflings — were never on your D&D sheet at all. In Legend in the Mist, they're half of it. And that prejudice she keeps running into? Every time it complicates her life, your character grows. The thing that stings becomes the engine.