Concluded

After earning their lycanthropy by clearing out a haunted mansion, the Moonlight Marauders became members of the Scarlet Sash, a clandestine order of wereravens dedicated to keeping dangerous relics out of the wrong hands. The arrangement came with abilities, obligations, and a full moon problem.

Their first Sash assignment sent them to Saltmarsh, where they learned that the only person who knows how to open a vault containing the Book of Vile Darkness is currently locked up in Revel's End, a maximum-security prison in the arctic tundra, staffed by soldiers with no sense of humor. The mission: infiltrate the prison as undercover guards, find the prisoner, get the information, and get out before anyone figures out what they are. How they do that is up to them.

The Party

Wereraven · Scarlet Sash
Alaina Zylphyra

Leader of a thieving guild. Also, it turns out, leader of this operation. The Sash chose well.

Wereraven · Scarlet Sash
Bear

Large. Dependable. Got caught acting hungover by a prison guard on day one. Sent to medical. Recovered.

Wereraven · Scarlet Sash
Daphina Fiddlefen

Performer. Died once under unfortunate circumstances involving a bounty, a horse, and poor timing. Rivas brought her back. She has complicated feelings about this.

Wereraven · Scarlet Sash
Icarus

Close with Alaina. Carries a trinket in her hair granted by a Bolt Wolf from Welton. Hasn't explained it. Nobody has pressed.

Wereraven · Tinkerer
Lilli Ellflower

Tinkerer. Her family ran an orphanage that raised Daphina, which makes the whole "died and came back" situation even more complicated. Knows more about locks than most people ever will.

Necromancer · Wereraven
Rivas

Necromancer. Related to Stella Mae Rivas in Phandalin. Raised Daphina from the dead, which makes him either generous or the reason she needed raising in the first place.